Evgeny Ignatik

👋 Hey, it's Bald Developer here

Evgeny Ignatik “Jack”

Founder & Creative Director, Ananta Studio · Software Engineer

I'm Evgeny “Jack” Ignatik — Founder & Creative Director at Ananta Studio, where I set the creative vision and build our games on Unreal Engine 5 across gameplay, narrative, and level design. I'm also a software engineer with 12+ years of experience, and years of running D&D campaigns shape how I make games.

Projects

Bound Beyond key art

Bound Beyond

In development
  • Action
  • Adventure
  • FPS
  • Puzzle
  • Horror

A first-person psychological horror game. You play a detective investigating the disappearance of an archeologist — and what they were trying to reach. Atmospheric dread, environmental storytelling, and a mystery that rewards paying attention.

Engine
Unreal Engine 5
Platform
PC · Steam
Players
Single-player
Release
2027
Studio
Ananta Studio
Wishlist on Steam ↗

How I work

Goals

01

Build Impact

Create meaningful projects with compelling narratives and healthy, respectful gameplay experiences.

02

Smooth Design

Aim for ludonarrative-dissonance-free experiences, where what you do and what the story tells you stay in harmony.

03

Story Driven

Lean on years of D&D campaign experience to convey narrative through gameplay, not in spite of it.

Values

Build what I'd play

Above all, I make the games I genuinely want to play myself.

Healthy environment

Teamwork and respect over crunch and ego.

Player-centric

An ongoing connection with the players and community.

Practice over theory

Prefer practical experimentation to endless theoretical discussion.

Meaningful detail

Attention to the details that actually matter to the experience.

Latest video

Come along for the ride

Wishlist Bound Beyond, follow the studio, and let's connect — every wishlist and hello genuinely helps a small indie team make the game we dream about.

© 2026 Evgeny Ignatik · Founder & Creative Director, Ananta Studio · Software Engineer
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Evgeny Ignatik “Jack”
Founder & Creative Director, Ananta Studio · Software Engineer
I lead Ananta Studio, building story-driven games where play and narrative pull in the same direction.
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